3D – the entertainment revolution that nobody wants
Whatever the merits or otherwise of Avatar, there can be no arguing against the fact that James Cameron’s latest blockbuster has redefined the future of cinema. A new type of camera was invented to make the film, and entire cinemas have been built specifically to screen it in all its digital IMAX 3D glory. But is 3D all it is cracked up to be?
I saw the Avatar: An IMAX 3D Experience presentation at the brand new Odeon Metrocentre cinema in Gateshead, the only digital IMAX theatre outside of London, and opened in the week of the movie’s release. Screenings were fully-booked days in advance, and we struggled to get tickets for a couple of weeks.
When we did eventually get to see it, we were sat at the front right corner – not great seats for the £12.50 ticket price. The screening was preceded by a brief introduction from a man in a suit who reminded us to return our hefty 3D specs for sterilisation after the movie, and warned us that the immersive nature of the experience might cause illness. But there was no warning of physical injury. Looking up and left at the huge screen for 162 minutes required a painful twisting of the neck and back that left me in pain for a few days afterwards. Injured by a 3D movie! Pah!
The 3D effect certainly works, although the final image appears to be made up of several flat layers, almost like a paper diorama, and so is not particularly realistic. The end result is a little like leafing through a child’s pop-up book. Amusing, and worth a look, but hardly the holy grail of cinema. It seems to me a technology that will be better suited to video games rather than movies. And the sum effect of Avatar is a bit like watching someone play a video game for the best part of three hours.
The movie itself – well, it’s Caravan of Courage: An Ewok Adventure on a bigger budget, isn’t it? To be fair to Cameron, he has obviously tried hard to ensure that the 3D doesn’t get in the way of the story. For example, there are noticeably few arrows and pointy sticks flying out of the screen. But the overall experience still detracts from the movie’s content. Moviegoers around me were constantly removing their glasses to see how the effect worked, and looking around the cinema to see how it was affecting others. Hardly the immersive experience Cameron was trying to create.
And that’s the problem with 3D. Unlike sound and colour, 3D doesn’t represent an advancement in cinema technology. In many ways it’s a backward step. Rather than immerse the cinemagoer in the movie, 3D is an unwelcome distraction. Using 3D for the odd novelty slasher movie is fine, but surely no one want to see it become the standard for every blockbuster movie?
Unfortunately, the amount of money invested in 3D suggests that we’re going to be seeing a lot more of it. Better get used to those specs.






